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The Stat Lab

0 players · every season
Min games1+3+5+10+
StatsAllOffenseDefenseShooting
Pick stats · 30 of 30

Head to head

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StatJack Nihart Stephen Luea
G11
GT11
W01
L10
WIN%0.0%100.0%
PTS00
PPG0.00.0
PTS/150.00.0
FGM00
FGA10
FG%0.0%
3/4PM00
3/4PA10
3/4P%0.0%
FTM00
FTA20
FT%0.0%
TS%0.0%
OREB00
DREB20
REB20
AST00
STL00
BLK00
TOV00
PF20
POSS/G9.03.0
SER0.00.0
PKI12.020.0
EARNED$2.02$2.50
$/SEASON$0.67$2.50
PTS/$33.74.0

Nothing survives these filters.

Situation splits need play-by-play — widen the seasons, the games or the league

Situation splits come from the play log, so they cover play-by-play games only — no box score can say what happened in the countdown. A possession belongs to the period it started in, and W and L count only the games where they played that situation. W and L are the results of the games counted in G, for the team the player wore that game; WIN% is W ÷ (W + L), and a game with no recorded result counts as neither. Every rate keeps its own base: PPG counts games where scoring was tracked; percentages, games where those shots were; per-15 rates, POSS/G, SER and PKI, possession-tracked games. TS% applies each season’s own multiplier — 2.0 in the three-point Seasons 1–2, 2.5 since — and 3/4P is the long shot: threes then, fours since. Postseason leaves out the promotion final, which is its own filter. EARNED, $/SEASON and PTS/$ are career-wide whatever the filters say — money isn’t seasonal. “—” means not recorded, never zero. The career register lives on Players; the money detail on the money table.