Sign in

The Stat Lab

2 players · every season
Min games1+3+5+10+
StatsAllOffenseDefenseShooting
Pick stats · 30 of 30

Head to head

Clear ✕
StatTrevor Basch Michael McVicker
G11
GT11
W01
L10
WIN%0.0%100.0%
PTS02
PPG0.02.0
PTS/150.05.0
FGM01
FGA03
FG%33.3%
3/4PM00
3/4PA00
3/4P%
FTM00
FTA01
FT%0.0%
TS%29.1%
OREB01
DREB10
REB11
AST00
STL01
BLK00
TOV01
PF00
POSS/G4.06.0
SER2.58.3
PKI11.343.3
EARNED$8.13$10.55
$/SEASON$1.63$5.28
PTS/$13.73.1
PlayerGGTWLWIN%PTSPPGPTS/15FGMFGAFG%3/4PM3/4PA3/4P%FTMFTAFT%TS%OREBDREBREBASTSTLBLKTOVPFPOSS/GSERPKIEARNED$/SEASONPTS/$
+Ethan Hull332166.7%41.36.72825.0%020.0%0021.6%011000103.07.820.6$38.52$6.424.2
+Grant Hohlbein331233.3%41.34.62633.3%000032.0%213112114.311.938.8$4.00$2.0010.3

Situation splits come from the play log, so they cover play-by-play games only — no box score can say what happened in the countdown. A possession belongs to the period it started in, and W and L count only the games where they played that situation. W and L are the results of the games counted in G, for the team the player wore that game; WIN% is W ÷ (W + L), and a game with no recorded result counts as neither. Every rate keeps its own base: PPG counts games where scoring was tracked; percentages, games where those shots were; per-15 rates, POSS/G, SER and PKI, possession-tracked games. TS% applies each season’s own multiplier — 2.0 in the three-point Seasons 1–2, 2.5 since — and 3/4P is the long shot: threes then, fours since. Postseason leaves out the promotion final, which is its own filter. EARNED, $/SEASON and PTS/$ are career-wide whatever the filters say — money isn’t seasonal. “—” means not recorded, never zero. The career register lives on Players; the money detail on the money table.