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The Stat Lab

5 players · every season
Min games1+3+5+10+
StatsAllOffenseDefenseShooting
Pick stats · 30 of 30

Head to head

Clear ✕
StatSam Simon Hudson Beals
G11
GT11
W00
L11
WIN%0.0%0.0%
PTS00
PPG0.00.0
PTS/150.00.0
FGM00
FGA20
FG%0.0%
3/4PM00
3/4PA10
3/4P%0.0%
FTM00
FTA00
FT%
TS%0.0%
OREB00
DREB11
REB11
AST00
STL00
BLK00
TOV00
PF00
POSS/G3.03.0
SER3.33.3
PKI21.721.7
EARNED$21.04$0.01
$/SEASON$4.21$0.00
PTS/$5.81600.0
PlayerGGTWLWIN%PTSPPGPTS/15FGMFGAFG%3/4PM3/4PA3/4P%FTMFTAFT%TS%OREBDREBREBASTSTLBLKTOVPFPOSS/GSERPKIEARNED$/SEASONPTS/$
Hudson Beals11010.0%00.00.0000000011000003.03.321.7$0.01$0.001600.0
+Jack Spencer1110100.0%00.00.0000000000000002.00.020.0
+Peter Kamp1110100.0%00.0000000011000000.0
Sam Simon11010.0%00.00.0020.0%010.0%000.0%011000003.03.321.7$21.04$4.215.8
+Trevor Basch1110100.0%00.00.0020.0%020.0%000.0%000000002.00.020.0$8.13$1.6313.7

Situation splits come from the play log, so they cover play-by-play games only — no box score can say what happened in the countdown. A possession belongs to the period it started in, and W and L count only the games where they played that situation. W and L are the results of the games counted in G, for the team the player wore that game; WIN% is W ÷ (W + L), and a game with no recorded result counts as neither. Every rate keeps its own base: PPG counts games where scoring was tracked; percentages, games where those shots were; per-15 rates, POSS/G, SER and PKI, possession-tracked games. TS% applies each season’s own multiplier — 2.0 in the three-point Seasons 1–2, 2.5 since — and 3/4P is the long shot: threes then, fours since. Postseason leaves out the promotion final, which is its own filter. EARNED, $/SEASON and PTS/$ are career-wide whatever the filters say — money isn’t seasonal. “—” means not recorded, never zero. The career register lives on Players; the money detail on the money table.