The Stat Lab
0 players · every seasonHead to head
Clear ✕| Stat | Sam Simon ✕ | Jack Loring ✕ |
|---|---|---|
| G | 1 | 1 |
| GT | 1 | 1 |
| W | 1 | 0 |
| L | 0 | 1 |
| WIN% | 100.0% | 0.0% |
| PTS | 2 | 0 |
| PPG | 2.0 | 0.0 |
| PTS/15 | 5.0 | 0.0 |
| FGM | 0 | 0 |
| FGA | 5 | 2 |
| FG% | 0.0% | 0.0% |
| 3/4PM | 0 | 0 |
| 3/4PA | 0 | 0 |
| 3/4P% | — | — |
| FTM | 2 | 0 |
| FTA | 2 | 0 |
| FT% | 100.0% | — |
| TS% | 17.0% | 0.0% |
| OREB | 0 | 1 |
| DREB | 1 | 1 |
| REB | 1 | 2 |
| AST | 0 | 0 |
| STL | 0 | 0 |
| BLK | 0 | 0 |
| TOV | 0 | 1 |
| PF | 0 | 1 |
| POSS/G | 6.0 | 5.0 |
| SER | 5.0 | -2.0 |
| PKI | 30.8 | 12.8 |
| EARNED | $21.04 | $6.00 |
| $/SEASON | $4.21 | $2.00 |
| PTS/$ | 5.8 | 4.3 |
Nothing survives these filters.
Situation splits need play-by-play — widen the seasons, the games or the leagueSituation splits come from the play log, so they cover play-by-play games only — no box score can say what happened in the countdown. A possession belongs to the period it started in, and W and L count only the games where they played that situation. W and L are the results of the games counted in G, for the team the player wore that game; WIN% is W ÷ (W + L), and a game with no recorded result counts as neither. Every rate keeps its own base: PPG counts games where scoring was tracked; percentages, games where those shots were; per-15 rates, POSS/G, SER and PKI, possession-tracked games. TS% applies each season’s own multiplier — 2.0 in the three-point Seasons 1–2, 2.5 since — and 3/4P is the long shot: threes then, fours since. Postseason leaves out the promotion final, which is its own filter. EARNED, $/SEASON and PTS/$ are career-wide whatever the filters say — money isn’t seasonal. “—” means not recorded, never zero. The career register lives on Players; the money detail on the money table.