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The Stat Lab

0 players · every season
Min games1+3+5+10+
StatsAllOffenseDefenseShooting
Pick stats · 30 of 30

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StatSam Simon Jack Loring
G11
GT11
W10
L01
WIN%100.0%0.0%
PTS20
PPG2.00.0
PTS/155.00.0
FGM00
FGA52
FG%0.0%0.0%
3/4PM00
3/4PA00
3/4P%
FTM20
FTA20
FT%100.0%
TS%17.0%0.0%
OREB01
DREB11
REB12
AST00
STL00
BLK00
TOV01
PF01
POSS/G6.05.0
SER5.0-2.0
PKI30.812.8
EARNED$21.04$6.00
$/SEASON$4.21$2.00
PTS/$5.84.3

Nothing survives these filters.

Situation splits need play-by-play — widen the seasons, the games or the league

Situation splits come from the play log, so they cover play-by-play games only — no box score can say what happened in the countdown. A possession belongs to the period it started in, and W and L count only the games where they played that situation. W and L are the results of the games counted in G, for the team the player wore that game; WIN% is W ÷ (W + L), and a game with no recorded result counts as neither. Every rate keeps its own base: PPG counts games where scoring was tracked; percentages, games where those shots were; per-15 rates, POSS/G, SER and PKI, possession-tracked games. TS% applies each season’s own multiplier — 2.0 in the three-point Seasons 1–2, 2.5 since — and 3/4P is the long shot: threes then, fours since. Postseason leaves out the promotion final, which is its own filter. EARNED, $/SEASON and PTS/$ are career-wide whatever the filters say — money isn’t seasonal. “—” means not recorded, never zero. The career register lives on Players; the money detail on the money table.